What We Are Building
The instrument, and the playground.
Two halves of Chapter O. One is the tool. The other is what the tool is for.
Pillar I
OrbitTech.
The first technology that lets directors direct in shared immersive reality. Camera systems, spatial sound, and immersive playback engineered as a single instrument — so the people who already know how to tell stories on a screen can tell them on a dome.
Where the screen ends and the room begins, we built the instrument. Capture for the dome. Spatial sound that places a voice exactly where it should be heard. Immersive playback that hands the room back to the director — and lets the audience step inside.
Three parts, engineered as one. So the director never has to reach for a translator between intention and image — and so the people who already know how to make a film can begin making the next thing without unlearning the last.
Capture · Sound · Playback






Pillar II
OrbitStudios.
The playground where directors build what comes next. We develop and produce originals end-to-end, co-produce with major studios and brands, and back the directors who want to make the first work native to shared immersive reality.
A home for the directors of the next chapter. We finance and produce alongside them — from the first treatment to the night the dome opens — and the rooms our work is made in are the same rooms it will eventually be shown in.
Originals. Co-productions. Brand-led immersive. The producers, financiers and partners for the first generation of immersive cinema — the directors, the writers, the cinematographers, the composers, the audience.
Originals · Co-productions · Brand-led immersive






One door. Write to Orbit.
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